Archive for April, 2008

One’s old one’s new, nothing’s borrowed and my socks are blue. K?

The Old story is that the restart date for Metal Gear Online has been set as this Friday (April 25th). Whether it’s midnight as on Thursday/Friday, or midnight on Friday/Saturday, though, is anyone’s guess.

The New story is that the BBFC has said that there are implied scenes of child rape on Metal Gear Solid 4. Yeah, now I’m worried what’s going on in Hideo Kojima’s mind. Maybe it was just the BBFC doing it wrong?

I hope so. (SPOILER ALERT methinks)

Regardless, I’m going to buy it, and I’m going to buy the other games (MGS2 + 3, I already have the original) and play them all, in order, from start to finish. Thank God I’ll have the money by then. Chances are I’ll just buy up to 3 first, THEN get the PS3 with MGS4.

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The Limited Edition of Alone in the Dark has been revealed, and it has some surprisingly juicy stuff. It includes:

  • Alone in the Dark game, one of the most anticipated games of the year;
  • Figurine of the game’s legendary hero, Edward Carnby;
  • Official Soundtrack CD featuring 8 in-game tracks of original music by Olivier Derivière and performed by Grammy® Award-winning choir The Mystery of Bulgarian Voices;
  • Full colour, bound art book featuring never before seen production sketches, storyboards and original artwork from Eden Games;
  • ‘Making Of’ documentary feature DVD with exclusive interviews, behind the scenes footage and additional bonus content.

And the box looks awesome too.

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This is a story that has been created, and then torn apart within the space of a few hours, which is pretty awesome. But I arrived late, as typical for me.

There were reports lying around that an ex-Activision Underground employee had said that after Call of Duty 5, Infinity Ward would be the sole developer of the Call of Duty series.

Since then, Activision has come out, and told Eurogamer that it was a total lie, or “fabrication”, as they put it, and that Treyarch and Infinity Ward will still make the series in alternation.

Now, I have to admit that I was holding my breath at the tip-off. Infinity Ward have made the original CoD title, along with CoD2 and CoD4, and quite frankly, they are the best at doing it, so Treyarch are an inferior developer. There, I said it. Who remembers Call of Duty 3? I honestly felt like it slipped under the radar. Couple that with the amount of people that bought Modern Warfare, and now know Infinity Ward to be the makers of CoD4, and ergo by standard thoughts, they make the series. So people are going to be bummed out.

Make IW the sole developer! They know the series, damn it.

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  1. Mario Kart Wii (Wii)
  2. Gran Turismo 5: Prologue (PS3)
  3. Mario & Sonic at the Olympic Games (Wii)
  4. Wii Play (Wii)
  5. Pro Evolution Soccer 2008 (Wii)
  6. Carnival: Funfair Games (Wii)
  7. Dr. Kawashima’s Brain Training (DS)
  8. Tom Clancy’s Rainbow Six: Vegas 2 (360)
  9. Game Party (Wii)
  10. Mario & Sonic at the Olympic Games (DS)
  • 6 Wii games, 2 DS games, 1 360 game, 1 PS3 game.
  • 4 ‘Game’ games.
  • 6 Minigame collections.

[insert usual rant about GT5 here]

[insert usual rant about mini-game collections here]

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High Voltage Software is the speaker of this almost unbelievable claim, with it’s gaming engine called Quantum3. According to VideoGamer.com, it’s the result of 15 years of work, with all sorts of tweaks and tricks that are in the Wii’s hardware specification.

“The Wii platform is capable of a lot mroe than what consumers have seen so far. We’re hoping to raise a new bar,” said HVS’s CEO.

The first title to use this engine is the FPS The Conduit. Take a look at the tech demo below to see the proof.

Honestly, I can’t see this happening myself. The Wii has never been the system for hardcore gamers, as it just doesn’t have the power, and hasn’t been geared towards the gamer demographic. Despite how sweet the visuals are above, remember this: The Wii only transmits HD at 480i/p, and 480p is only if you have bought the component cable. The PS3 and Xbox 360 are capable of doing more than double this (quadruple if you consider the real-time application of it), at 1080i/p.

If they can get this sort of performance on the Wii, then the weakness of being less powerful is, for all intents and purposes, thrown out of the water. Despite the lower resolution, it still looks good, and that’s what people want. I just hope all the stuff that has to be added in (player, weapons etc) do not clog it down to an unplayable state

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